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In this section we’re going to start taking a look at
vectors in 2-space (normal two dimensional space) and 3-space (normal three
dimensional space). Later in this
chapter we’ll be expanding the ideas here to n-space and we’ll be looking at a much more general definition of a
vector in the next chapter. However, if
we start in 2-space and 3-space we’ll be able to use a geometric interpretation
that may help understand some of the concepts we’re going to be looking at.
So, let’s start off with defining a vector in 2-space or
3-space. A vector can be represented
geometrically by a directed line segment that starts at a point A, called the initial point, and ends at a point B, called the terminal point. Below is an example of a vector in 2-space.

Vectors are typically denoted with a boldface lower case
letter. For instance we could represent
the vector above by v, w, a,
or b, etc. Also when we’ve
explicitly given the initial and terminal points we will often represent the
vector as,

where the positioning of the upper case letters is
important. The A is the initial point and so is listed first while the terminal
point, B, is listed second.
As we can see in the figure of the vector shown above a
vector imparts two pieces of information.
A vector will have a direction and a magnitude (the length of the
directed line segment). Two vectors with
the same magnitude but different directions are different vectors and likewise
two vectors with the same direction but different magnitude are different.
Vectors with the same direction and same magnitude are
called equivalent and even though
they may have different initial and terminal points we think of them as equal
and so if v and u are two equivalent vectors we will write,
To illustrate this idea all of the vectors in the image
below (all in 2-space) are equivalent since they have the same direction and
magnitude.

It is often difficult to really visualize a vector without a
frame of reference and so we will often introduce a coordinate system to the
picture. For example, in 2-space,
suppose that v is any vector whose
initial point is at the origin of the rectangular coordinate system and its
terminal point is at the coordinates 
as shown below.

In these cases we call the coordinates of the terminal point
the components of v and write,
We can do a similar thing for vectors in 3-space. Before we get into that however, let’s make
sure that you’re familiar with all the concepts we might run across in dealing
with 3-space. Below is a point in
3-space.

Just as a point in 2-space is described by a pair 
we describe a point in 3-space by a triple 
. Next if we take each pair of coordinate axes
and look at the plane they form we call these the coordinate planes and denote
them as xy-plane, yz-plane, and xz-plane
respectively. Also note that if we take
the general point and move it straight into one of the coordinate planes we get
a new point where one of the coordinates is zero. For instance in the xy-plane we have the point 
,
etc.
Just as in 2-space, suppose that we’ve got a vector v whose initial point is the origin of
the coordinate system and whose terminal point is given by 
as shown below,

Just as in 2-space we call 
the components of v and write,
Before proceeding any further we should briefly talk about
the notation we’re using because it can be confusing sometimes. We are using the notation 
to represent both a point in 3-space and a
vector in 3-space as shown in the figure above.
This is something you’ll need to get used to. In this class 
can be either a point or a vector and we’ll
need to be careful and pay attention to the context of the problem, although in
many problems it won’t really matter.
We’ll be able to use it as a point or a vector as we need to. The same comment could be made for
points/vectors in 2-space.




Now, let’s get back to the discussion at hand and notice
that the component form of the vector is really telling how to get from the
initial point of the vector to the terminal point of the vector. For example, lets suppose that 
is a vector in 2-space with initial point 
. The first component of the vector, 
,
is the amount we have to move to the right (if 
is positive) or to the left (if 
is negative).
The second component tells us how much to move up or down depending on
the sign of 
. The terminal point of v is then given by,
Likewise if 
is a vector in 2-space with initial point 
the terminal point is given by,
Notice as well that if the initial point is the origin then
the final point will be 
and we once again see that 
can represent both a point and a vector.
This can all be turned around as well. Let’s suppose that we’ve got two points in
2-space, 
and 
. Then the vector with initial point A and terminal point B is given by,
Note that the order of the points is important. The components are found by subtracting the
coordinates of the initial point from the coordinates of the terminal
point. If we turned this around and
wanted the vector with initial point B
and terminal point A we’d have,
Of course we can also do this in 3-space. Suppose that we want the vector that has an
initial point of 
and a terminal point of 
. This vector is given by,
Let’s see an example of this.
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Example 1 Find
the vector that starts at  and ends at  .
Solution
There really isn’t much to do here other than use the
formula above.

Here is a sketch showing the points and the vector.
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Okay, it’s now time to move into arithmetic of vectors. For each operation we’ll look at both a
geometric and a component interpretation.
The geometric interpretation will help with understanding just what the
operation is doing and the component interpretation will help us to actually do
the operation.
There are two quick topics that we first need to address in
vector arithmetic. The first is the zero vector. The zero vector, denoted by 0, is a vector with no length. Because the zero vector has no length it is
hard to talk about its direction so by convention we say that the zero vector
can have any direction that we need for it to have in a given problem.
The next quick topic to discuss is that of negative of a vector. If v
is a vector then the negative of the vector, denoted by
v, is defined to be the vector with the
same length as v but has the
opposite direction as v as shown
below.

We’ll see how to compute the negative vector in a bit. Also note that sometimes the negative is
called the additive inverse of the
vector v.
Okay let’s start off the arithmetic with addition.
Below are three sketches of what we’ve got here with
addition of vectors in 2-space. In terms
of components we have 
and 
.

The sketch on the left matches the definition above. We first sketch in v and the sketch w
starting where v left off. The resultant vector is then the sum. In the middle we have the sketch for 
and as we can see we get exactly the same
resultant vector. From this we can see
that we will have,
The sketch on the right merges the first two sketches into
one and also adds in the components for each of the vectors. It’s a little “busy”, but you can see that
the coordinates of the sum are 
. Therefore, for the vectors in 2-space we can
compute the sum of two vectors using the following formula.
Likewise, if we have two vectors in 3-space, say 
and 
,
then we’ll have,
Now that we’ve got addition and the negative of a vector out
of the way we can do subtraction.
If we make a sketch, in 2-space, for the summation form of
the difference we the following sketch.

Now, while this sketch shows us what the vector for the
difference is as a summation we generally like to have a sketch that relates to
the two original vectors and not one of the vectors and the negative of the
other. We can do this by recalling that
any two vectors are equal if they have the same magnitude and direction. Upon recalling this we can pick up the vector
representing the difference and moving it as shown below.

Finally, if we were to go back to the original sketch add in
components for the vectors we will see that in 2-space we can compute the
difference as follows,
and if the vectors are in 3-space the difference is,
Note that both addition and subtraction will extend
naturally to more than two vectors.
The final arithmetic operation that we want to take a look
at is scalar multiples.
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Definition 3 Suppose
that v is a vector and c is a non-zero scalar (i.e. c is a number) then the scalar
multiple, cv, is the vector whose length is  times the length of v and is in the direction of v
if c is positive and in the
opposite direction of v is c is negative.
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Here is a sketch of some scalar multiples of a vector v.

Note that we can see from this that scalar multiples are
parallel. In fact it can be shown that
if v and w are two parallel vectors then there is a non-zero scalar c such that 
,
or in other words the two vectors will be scalar multiples of each other.
It can also be shown that if v is a vector in either 2-space or 3-space then the scalar multiple
can be computed as follows,
At this point we can give a formula for the negative of a
vector. Let’s examine the scalar
multiple, 
. This is a vector whose length is the same as v since 
and is in the opposite direction of v since the scalar is negative. Hence this vector represents the negative of v.
In 3-space this gives,
and in 2-space we’ll have,
Before we move on to an example let’s get some properties of
vector arithmetic written down.
The proof of all these comes directly from the component
definition of the operations and so are left to you to verify.
At this point we should probably do a couple of examples of
vector arithmetic to say that we’ve done that.
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Example 2 Given
the following vectors compute the indicated quantity.

(a)  [Solution]
(b)  [Solution]
(c)  [Solution]
(d)  [Solution]
(e)  [Solution]
Solution
There really isn’t too much to these other than to compute
the scalar multiples and the do the addition and/or subtraction. For the first three we’ll include sketches
so you can visualize what’s going on with each operation.
(a) 

Here is a sketch of this vector as well as w.

[Return to Problems]
(b) 

Here is a sketch of a
and b as well as the sum.

[Return to Problems]
(c) 

Here is a sketch of a
and c as well as the difference

[Return to Problems]
(d) 

[Return to Problems]
(e) 

[Return to Problems]
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There is one final topic that we need to discus in this section. We are often interested in the length or
magnitude of a vector so we’ve got a name and notation to use when we’re
talking about the magnitude of a vector.
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Definition 4 If
v is a vector then the magnitude
of the vector is called the norm
of the vector and denoted by  . Furthermore, if v is a vector in 2-space then,

and if v is in 3-space we have,

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In the 2-space case the formula is fairly easy to see from a
geometric perspective. Let’s suppose
that we have 
and we want to find the magnitude (or length)
of this vector. Let’s consider the
following sketch of the vector.

Since we know that the components of v are also the coordinates of the terminal point of the vector when
its initial point is the origin (as it is here) we know then the lengths of the
sides of a right triangle as shown. Then
using the Pythagorean Theorem we can find the length of the hypotenuse, but
that is also the length of the vector. A
similar argument can be done on the 3-space version.
From above we know that cv is a scalar multiple of v and that its length is |c| times the length of v and so we have,
We can also get this from the definition of the norm. Here is the 3-space case, the 2-space
argument is identical.
There is one norm that we’ll be particularly interested in
on occasion. Suppose v is a vector in 2-space or
3-space. We call v a unit vector if 
.
Let’s compute a couple of norms.
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Example 3 Compute
the norms of the given vectors.
(a) 
(b) 
(c)  and 
Solution
Not much to do with these other than to use the formula.
(a) 
(b)  ,
so j is a unit vector!
(c) Okay with
this one we’ve got two norms to compute.
Here is the first one.

To get the second we’ll first need,

and here is the norm using the fact that  .

As a check let’s also compute this using the formula for
the norm.

Both methods get the same answer as they should. Notice as well that w is not a unit vector but  is a unit vector.
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We now need to take a look at a couple facts about the norm
of a vector.
Proof : The proof
of the first part of this comes directly from the definition of the norm. The norm is defined to be a square root and
by convention the value of a square root is always greater than or equal to
zero and so a norm will always be greater than or equal to zero.
Now, for the second part, recall that when we say “if and
only if” in a theorem statement we’re saying that this is kind of a two way
street. This statement is saying that if

then we must also have 
and in the reverse it’s also saying that if 
then we must also have 
. To prove this we need to make each assumption
and then prove that this will imply the other portion of the statement.
We’re only going to show the proof for the case where v is in 2-space. The proof for in 3-space is identical. So, assume that 
and let’s start the proof by assuming that 
. Plugging into the formula for the norm gives,
As shown, the only way we’ll get zero out of a square root
is if the quantity under the radical is zero.
Now at this point we’ve got a sum of squares equaling zero. The only way this will happen is if the
individual terms are zero. So, this
means that,
So, if 
we must have 
.
Next, let’s assume that 
. In this case simply plug the components into
the formula for the norm and a quick computation will show that 
and so we’re done.

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Theorem 3 Given a non-zero
vector v in 2-space or 3-space
define a new vector  ,
then u is a unit vector.
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Proof : This is a
really simple proof, just notice that u
is a scalar multiple of v and take
the norm of u.
Now we know that 
because norms are always greater than or equal
to zero, but will only be zero if we have the zero vector. In this case we’ve explicitly assumed that we
don’t have the zero vector and so we now the norm will be strictly positive and
this will allow us to drop the absolute value bars on the norm when we do the
computation.
We can now do the following,
So, u is a unit
vector.

This theorem tells us that we can always turn a non-zero
vector into a unit vector simply by dividing by the norm. Note as well that because all we’re doing to
compute this new unit vector is scalar multiplication by a positive number this
new unit vector will point in the same direction as the original vector.
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Example 4 Given
 find a unit vector that,
(a) points
in the same direction as v
(b) points
in the opposite direction as v
Solution
(a) Now, as
pointed out after the proof of the previous theorem, the unit vector computed
in the theorem will point in the same direction as v so all we need to do is compute the norm of v and then use the theorem to find a
unit vector that will point in the same direction as v.


(b) We’ve done
most of the work for this one. Since u is a unit vector that points in the
same direction as v then its
negative will be a unit vector that points in the opposite directions as v.
So, here is the negative of u.

Finally, here is a sketch of all three of these vectors.

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