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 Vector Arithmetic

In this section we need to have a brief discussion of vector arithmetic.

 

We’ll start with addition of two vectors.  So, given the vectors  and  the addition of the two vectors is given by the following formula.

 

 

 

The following figure gives the geometric interpretation of the addition of two vectors.

Arithmetic_G1

 

This is sometimes called the parallelogram law or triangle law.

 

Computationally, subtraction is very similar.  Given the vectors  and  the difference of the two vectors is given by,

 

 

 

Here is the geometric interpretation of the difference of two vectors.

Arithmetic_G3

It is a little harder to see this geometric interpretation.  To help see this let’s instead think of subtraction as the addition of  and .  First, as we’ll see in a bit  is the same vector as  with opposite signs on all the components.  In other words,  goes in the opposite direction as .  Here is the vector set up for .

 

Arithmetic_G2

 

As we can see from this figure we can move the vector representing  to the position we’ve got in the first figure showing the difference of the two vectors.

 

Note that we can’t add or subtract two vectors unless they have the same number of components.  If they don’t have the same number of components then addition and subtraction can’t be done.

 

The next arithmetic operation that we want to look at is scalar multiplication.  Given the vector  and any number c the scalar multiplication is,

 

                                                                       

So, we multiply all the components by the constant c.  To see the geometric interpretation of scalar multiplication let’s take a look at an example.

 

Example 1  For the vector  compute ,  and .  Graph all four vectors on the same axis system.

 

Solution

Here are the three scalar multiplications.

                         

 

Here is the graph for each of these vectors.

Arithmetic_G4

 

In the previous example we can see that if c is positive all scalar multiplication will do is stretch (if  ) or shrink (if  ) the original vector, but it won’t change the direction.  Likewise, if c is negative scalar multiplication will switch the direction so that the vector will point in exactly the opposite direction and it will again stretch or shrink the magnitude of the vector depending upon the size of c.

 

There are several nice applications of scalar multiplication that we should now take a look at.

 

The first is parallel vectors.  This is a concept that we will see quite a bit over the next couple of sections.  Two vectors are parallel if they have the same direction or are in exactly opposite directions.  Now, recall again the geometric interpretation of scalar multiplication.  When we performed scalar multiplication we generated new vectors that were parallel to the original vectors (and each other for that matter).

 

So, let’s suppose that  and  are parallel vectors.  If they are parallel then there must be a number c so that,

 

 

So, two vectors are parallel if one is a scalar multiple of the other.

 

Example 2  Determine if the sets of vectors are parallel or not.

(a)  

(b)  

 

Solution

(a) These two vectors are parallel since  

 

(b) These two vectors aren’t parallel.  This can be seen by noticing that  and yet .  In other words we can’t make  be a scalar multiple of .

 

The next application is best seen in an example.

 

Example 3  Find a unit vector that points in the same direction as .

 

Solution

Okay, what we’re asking for is a new parallel vector (points in the same direction) that happens to be a unit vector.  We can do this with a scalar multiplication since all scalar multiplication does is change the length of the original vector (along with possibly flipping the direction to the opposite direction).

 

Here’s what we’ll do.  First let’s determine the magnitude of .

                                                      

 

Now, let’s form the following new vector,

                                  

 

The claim is that this is a unit vector.  That’s easy enough to check

                                                 

 

This vector also points in the same direction as  since it is only a scalar multiple of  and we used a positive multiple.

 

So, in general, given a vector ,  will be a unit vector that points in the same direction as .

 

Standard Basis Vectors Revisited

In the previous section we introduced the idea of standard basis vectors without really discussing why they were important.  We can now do that.  Let’s start with the vector

 

 

We can use the addition of vectors to break this up as follows,

 

 

 

Using scalar multiplication we can further rewrite the vector as,

 

 

 

Finally, notice that these three new vectors are simply the three standard basis vectors for three dimensional space.

 

 

So, we can take any vector and write it in terms of the standard basis vectors.  From this point on we will use the two notations interchangeably so make sure that you can deal with both notations.

 

Example 4  If  and  compute .

 

Solution

In order to do the problem we’ll convert to one notation and then perform the indicated operations.

                                               

 

We will leave this section with some basic properties of vector arithmetic.

 

Properties

If ,  and  are vectors (each with the same number of components) and a and b are two numbers then we have the following properties.

                              

 

The proofs of these are pretty much just “computation” proofs so we’ll prove one of them and leave the others to you to prove.

 

Proof of  

We’ll start with the two vectors,  and  and yes we did mean for these to each have n components.  The theorem works for general vectors so we may as well do the proof for general vectors.

 

Now, as noted above this is pretty much just a “computational” proof.  What that means is that we’ll compute the left side and then do some basic arithmetic on the result to show that we can make the left side look like the right side.  Here is the work.

                              

Pf_Box

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