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In this section we’re going to start taking a look at
vectors in 2-space (normal two dimensional space) and 3-space (normal three
dimensional space). Later in this
chapter we’ll be expanding the ideas here to n-space and we’ll be looking at a much more general definition of a
vector in the next chapter. However, if
we start in 2-space and 3-space we’ll be able to use a geometric interpretation
that may help understand some of the concepts we’re going to be looking at.
So, let’s start off with defining a vector in 2-space or
3-space. A vector can be represented
geometrically by a directed line segment that starts at a point A, called the initial point, and ends at a point B, called the terminal point. Below is an example of a vector in 2-space.

Vectors are typically denoted with a boldface lower case
letter. For instance we could represent
the vector above by v, w, a,
or b, etc. Also when we’ve
explicitly given the initial and terminal points we will often represent the
vector as,

where the positioning of the upper case letters is
important. The A is the initial point and so is listed first while the terminal
point, B, is listed second.
As we can see in the figure of the vector shown above a
vector imparts two pieces of information.
A vector will have a direction and a magnitude (the length of the
directed line segment). Two vectors with
the same magnitude but different directions are different vectors and likewise
two vectors with the same direction but different magnitude are different.
Vectors with the same direction and same magnitude are
called equivalent and even though
they may have different initial and terminal points we think of them as equal
and so if v and u are two equivalent vectors we will write,
To illustrate this idea all of the vectors in the image
below (all in 2-space) are equivalent since they have the same direction and
magnitude.

It is often difficult to really visualize a vector without a
frame of reference and so we will often introduce a coordinate system to the
picture. For example, in 2-space,
suppose that v is any vector whose
initial point is at the origin of the rectangular coordinate system and its
terminal point is at the coordinates 
as shown below.

In these cases we call the coordinates of the terminal point
the components of v and write,
We can do a similar thing for vectors in 3-space. Before we get into that however, let’s make
sure that you’re familiar with all the concepts we might run across in dealing
with 3-space. Below is a point in
3-space.

Just as a point in 2-space is described by a pair 
we describe a point in 3-space by a triple 
. Next if we take each pair of coordinate axes
and look at the plane they form we call these the coordinate planes and denote
them as xy-plane, yz-plane, and xz-plane
respectively. Also note that if we take
the general point and move it straight into one of the coordinate planes we get
a new point where one of the coordinates is zero. For instance in the xy-plane we have the point 
,
etc.
Just as in 2-space, suppose that we’ve got a vector v whose initial point is the origin of
the coordinate system and whose terminal point is given by 
as shown below,

Just as in 2-space we call 
the components of v and write,
Before proceeding any further we should briefly talk about
the notation we’re using because it can be confusing sometimes. We are using the notation 
to represent both a point in 3-space and a
vector in 3-space as shown in the figure above.
This is something you’ll need to get used to. In this class 
can be either a point or a vector and we’ll
need to be careful and pay attention to the context of the problem, although in
many problems it won’t really matter.
We’ll be able to use it as a point or a vector as we need to. The same comment could be made for
points/vectors in 2-space.




Now, let’s get back to the discussion at hand and notice
that the component form of the vector is really telling how to get from the
initial point of the vector to the terminal point of the vector. For example, lets suppose that 
is a vector in 2-space with initial point 
. The first component of the vector, 
,
is the amount we have to move to the right (if 
is positive) or to the left (if 
is negative).
The second component tells us how much to move up or down depending on
the sign of 
. The terminal point of v is then given by,
Likewise if 
is a vector in 2-space with initial point 
the terminal point is given by,
Notice as well that if the initial point is the origin then
the final point will be 
and we once again see that 
can represent both a point and a vector.
This can all be turned around as well. Let’s suppose that we’ve got two points in
2-space, 
and 
. Then the vector with initial point A and terminal point B is given by,
Note that the order of the points is important. The components are found by subtracting the
coordinates of the initial point from the coordinates of the terminal
point. If we turned this around and
wanted the vector with initial point B
and terminal point A we’d have,
Of course we can also do this in 3-space. Suppose that we want the vector that has an
initial point of 
and a terminal point of 
. This vector is given by,
Let’s see an example of this.
|
Example 1 Find
the vector that starts at  and ends at  .
Solution
There really isn’t much to do here other than use the
formula above.

Here is a sketch showing the points and the vector.
|
Okay, it’s now time to move into arithmetic of vectors. For each operation we’ll look at both a
geometric and a component interpretation.
The geometric interpretation will help with understanding just what the
operation is doing and the component interpretation will help us to actually do
the operation.
There are two quick topics that we first need to address in
vector arithmetic. The first is the zero vector. The zero vector, denoted by 0, is a vector with no length. Because the zero vector has no length it is
hard to talk about its direction so by convention we say that the zero vector
can have any direction that we need for it to have in a given problem.
The next quick topic to discuss is that of negative of a vector. If v
is a vector then the negative of the vector, denoted by
v, is defined to be the vector with the
same length as v but has the
opposite direction as v as shown
below.

We’ll see how to compute the negative vector in a bit. Also note that sometimes the negative is
called the additive inverse of the
vector v.
Okay let’s start off the arithmetic with addition.
Below are three sketches of what we’ve got here with
addition of vectors in 2-space. In terms
of components we have 
and 
.

The sketch on the left matches the definition above. We first sketch in v and the sketch w
starting where v left off. The resultant vector is then the sum. In the middle we have the sketch for 
